Artworks

Codes, AL, AI

Robert Praxmarer
Michal Klodner
Joshua Samberg
Guy Van Belle
Mathias Fuchs

Fraktals, elements, complex

Jakub Nepraš
Lukáš Machalický
Jana Peterková

Memes, signals, communication

Pavel Smetana
Stéphane Kylés
Louis Bec
Prokop Bartoníček
Martin Kermes

Genes, microorganism, plants

Virgil Wong
Christa Sommerer
SymbioticA
Hugo Ramírez
Shimura Bros

Codes, AL, AI

Robert Praxmarer
CODEzebra
2005, Austria
Pictures

Real-time generated videos explore the nature of microstructures and reveal the beauty of fractal dimensions. The output of the videos is based on mathematical calculations. It is an algorithmic adventure in structure.

Michal Klodner aka oRx-Qx
DIFFERENT E
2006, Czech Republic
Pictures

The piece was created via a 30 second remix of Different Engine demo by the Slovak VJ Zden. It is a work of visual and temporal decomposing of original structures, an attempt to have an insider view. Music was created anew, by an error in the CD burning process, when the sound wave got decomposed delivering rather a different impression.

Joshua Samberg
SELF SDK
2006, USA
Pictures

Computer model of the existential self-understanding of being: “Self SDK is an attempt to gain understanding and control of my often difficult and confusing existence by modeling myself and my life in a computer program. As an experienced programmer, I feel a lot of power, efficacy, and safety in the world that lies inside the computer. In real life, on the other hand, I feel hopeless and overwhelmed in the face of the most basic, everyday tasks and occurrences. By constructing a model of myself inside the computer, I have tried to utilize my comfort, experience, and skill with computer programming to explore, understand, and ultimately transform myself.“

Guy Van Belle / Society of Algorithm
TRANSMUTATIONS
2006, Belgium

Transmutation is a third in a row performance continuing on the work done in Brussels and Berlin in 2006. Performance is based on the realtime transcoding of sound/image works with genetic algorithms, alife and cellular automata. After the performance samples of these organisms will be left on the societyofalgorithm server showing different generations of alife.

Mathias Fuchs
UNREALAI
2006, Great Britain

The piece uses an engine of the popular Unreal Tournament game to create Artificial Life environments and AI simulations. It is a modification of the game for artistic and programming experiments.

Fraktals, elements, complex

Jakub Nepraš
BABYLON PLANT
2006, Czech Republic

The present phase of evolution of nature and society is represented by a Babylon plant full with life. A structure of this new organism is mixed from real recordings of movements and activities of people in our interconnected world. The video painting represents the pulsing whole of the organic and the non-organic matter from an unexpected perspective of a new organism. It transforms visually and conceptually the difference between natural and artificial, between physis and techne, and explores the possibilities of a new symbiosis. The digital mandala inspires the viewer to contemplate on the circle of life and death, on creation and emergence of new life forms in the technological age.

Lukáš Machalický
REINFORMATION
2006, Czech Republic

The project explores the possibilities of “videogenetic“ mutations that change the original video signal and manipulate the original information. In the installation we can compare the original source with the outcomes. It reflects on the media saturated world in which similar videogenetics re-programmes human beings every day. Can we recognize the original source in the information we receive? Are these media manipulations similar to genetic mutations and other emergent phenomena or they are an outcome of a conscious intention? Are they mutations or rather simple manipulations?

Jana Peterková
KAMENEC
2002-05, Czech Republic
Pictures

It is a wish of the artist that the circumstances of the project (installation, mixed media) should not be published.

Memes, signals, communication

Pavel Smetana
LILITH
2005/06, Czech Republic
Pictures

The work is an artistic experiment with game technologies and bio-signals. Pavel Smetana (CZ) in collaboration with Ivor Diosi (SK, 3D graphics, interactivity) and Ivan Acher (CZ, sound) have created a set of virtual environments the audio and the visual parts of which are changing in real-time in dependence on data received form sensors capturing brain and heart activity of viewers. Each viewer enters those and only those virtual landscapes which his or her physical and mental states lead to. Landscapes vary in audiovisual styles ranging from horror-like hyper-realistic atmosphere up to geometric or organic abstractions.

Stéphane Kylés
PLAY WITH THE STREAM
2006, France
Pictures

The installation is a real-time puzzle that uses images, colours, forms, sounds and texts from the Internet. The author is fascinated by a living structure of the World Wide Web and he shares this fascination with audience in a game-like fashion.

Louis Bec
WAITING FOR TURING
2006, France
Pictures

Interactive installation by artist and biologist Louis Bec is based on the capturing signals of electric Gnathonemus Petersii fish, its analysis, transformation into sound and transmission via Internet to the installation venue. Audience thus listens to a thousand miles distant “rhetorician”.

Prokop Bartoníček
BLUETOOTH SHUFFLE
2006, Czech Republic

The project explores the possibilities and the limits of collective intelligence in public space where virtual and real worlds interconnect. People that do not know each other have an opportunity to open up and share a new communication channel. The bluetooth technology enables them to share photographs, sounds and videos from their cell phones. It is a virtual game in which you receive only if you give and share with other users - picture for picture, video for video, sound for sound.

Martin Kermes
SPORTOVCU 3134
2003-06, Czech Republic

The transformation of a normal man into an iron man: “Three years ago I could not take a breath when I was climbing the stairs, so I decided that this has to change. I visited a clinic and asked them for a complete medical check up to see all my physical parameters and the numbers that were supposed to represent me. The numbers were not too “representative “, so I decided to fight them in the next three years. After many battles the world championship in Sherborne in UK came and I left...“

Genes, microorganism, plants

Virgil Wong
RYT Hospital-Dwayne Medical Center (1997-2006)
Lee Mingwei – male pregnancy (1999-2006)
Corporeal Self (1996)
USA
Pictures

RYT Hospital-Dwayne Medical Center (www.rythospital.com). Video excerpts from multiple interactive projects including clinical nanotechnology, customization of designer children, and gene therapies.
Lee Mingwei - male pregnancy (www.malepregnancy.com) Video excepts from the feature film documentary, When Men are Pregnant, produced by Doc en Stock/Arte France and directed by Sophie Lepault and Capucine Lafait.
Corporeal Self. Layers of the human body are peeled back through composite videos of animated paintings, drawings, and anatomical models created by Virgil Wong at the University of Rome Medical School.

Christa Sommerer & Laurent Mignonneau
INTERACTIVE PLANT GROWING
1993/97, 2006, Austria, France
Pictures

This installation deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the three-dimensional virtual space. These modifications of predefined "artificially living plant organisms" are mainly based on the principle of development and evolution in time. The artificial growing of program-based plants is an expression of the desire to discover the principle of life, which is always defined by the transformations and morphogenesis of certain organisms. The installation connects the real time growing of virtual plants in the three-dimensional space of the computer to real living plants, which can be touched or approached by human viewers. By touching real plants or moving their hands towards them human viewers can influence and control in real time the virtual growth of 25 and more program-based plants, which are simultaneously displayed on a video screen in front of the viewers. By producing a sensitive interaction with the real plants, the viewers too become part of the installation. They decide how this interaction is translated to the screen and how growth takes place on the screen.

SymbioticA - Oron Catts, Ionat Zurr etc.
THE REMAINS OF DISEMBODIED COUSINE
2003, Australia
Pictures

Videoinstlation with a dinning table is part of the Tissue Culture and Art (TC&A) project in which artists use tissue engineering as a medium for artistic expression creating semi living sculptures and objects. The disembodied cuisine presents alternative to the present meat industry and the possibility of "meat production without victimization". Edible, "semi-living sculptures" were cultivated out of isolated muscle cells from frogs on biodegradable polymer scaffolds in bio-reactors. Bio-artists 'fed' them daily with a nutrient solution during their cell-cultured lives in a gallery-laboratory featuring a sterile hood and CO2 incubators. The video shows how eight weeks later, at a nouvelle cuisine cookout whose invited guests included the happy creatures spared from slaughter as a direct result of the project, the artificial steaks were flambéed in Calvados and devoured.

Hugo Ramírez
The Changkin Ko project
Chile, 2006
Pictures

The intention of the project is to merge a close interrelation between biological science and new media art, through the use of the technology available in the digital media and the biological sciences. With the comprehension and translation of motion patterns of planktonic organisms into light patterns, the computer is treated as a living organism that is learning the relations from its environment. As an adaptation, a web cam is attached to the microscope which is optically connected to a water chamber were organisms below 5 mm can move freely. The installation is representing a cybernetic view of the world in which biological, microbiological but also non organic entities have the ability pro process signals and adapt to its environment.

Shimura Bros (Yuka & Kentaro Shimura)
SEKILALA
2006, Japan

A story about a nuclear family in the age when it will be possible to give presents from growing tissues, create furniture from genetically manipulated mice and share a room with your family even when you live on different planets. This project explores the consequences of virtual and physical cloning in relation to concepts of autonomy. What are the implications of virtual realities as a means for cloning human existence and how this might influence human nature physically, psychologically, and socially? Instead of our ears microphones collect sounds. Instead of our eyes cameras see the world for us. Our organs are being controlled through artificial intelligence. The body is extending into a cyborg state, a corpus that is no longer an entity unto itself but is between planes both natural and technological. If the body evolves as an increasingly technological site, our senses experienced outside of the body, our organs operated by mechanisms, will the body revolt? Will there be a desire to return to live matter, to tangibility and physical experience?
Scenography in collaboration with: Andrej Durik, graduate from University of Performing Arts in Prague. Musician and designer, has a long-lasting desire to create a space archetype by interconnecting both audio and visual elements.

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